In this activity, learners make an automaton, a moving mechanical device that imitates the movement of a human, animal, or other living thing. The activity is designed to prompt conversation and reflection about responsible innovation, inspired by themes raised in...
In this activity, learners make a “creature” by mixing and matching different parts of toys. The activity is designed to prompt conversation and reflection about responsible innovation, inspired by themes raised in Mary Shelley’s novel Frankenstein.
In this activity, learners make a creature out of conductive dough and use it to create an electrical circuit. The activity is designed to prompt conversation and reflection about responsible innovation, inspired by themes raised in Mary Shelley’s novel Frankenstein.
In this activity, learners make a voltaic pile, the first kind of battery. The activity is designed to prompt conversation and reflection about responsible innovation, inspired by themes raised in Mary Shelley’s novel Frankenstein.